Move the fruit onto the right pressure switch. This will open the trapdoor on your right. A Poyak plant will grow. Use it to spit you up in the air, landing on the upper-left ledge. If you need an extra boost, you can gust yourself a little higher. At the bottom-right, you'll find a gate.
Create a vortex around the wind stone and have it smash open the gate for you. Go to the right. At the end of the tunnel, you'll find a lit torch. Draw a slipstream from this torch to the next torch on the left. Continue doing this until each torch is lit. Now head back to the left where there's a Heli-Bud. Draw a slipstream from a lit torch to the Heli-Bud. Get on the platform with the soft soil and plant the seed in it.
The Heli-Bud will grow. Gust yourself in the air, then hold Z and draw a slipstream from yourself upward. Gust past the pit and grab onto the handle on the ground. Gust upward to pull it. This will open a trap door below. Use the Heli-Bud to fly to the upper-right corner, going under the stalactite.
Be careful of the Vicious Glorb down below. It will spring up and grab onto you, killing you pretty easily. When it leaps up, make a vortex around it, then slam it into the ground. You'll now find the second memory chest.
Grab onto it and gust upward to open it. Deo will regain some of his memory. Forwarding some ports for Temtem in your router can help improve connections and provide a smoother online experience. Forwarding some ports for Bleeding Edge in your router can help you connect with more players and help improve your connections.
Help improve online connections and make it easier to connect with others in Monster Hunter: World by forwarding some ports. Use the Poyak here to gust it over the wall, then head over it yourself. Shatter the crystal using the resonance ball here, then head right and when you reach a dead end watch for the crab , start Slipstream burning the torches until you can reach the plant on the left with a flame.
Take the seed and take it where it can reach sunlight the first patch of soil you burned a Poyak at in this room. Pick up the new plant, and use a combination of Slipstream and gust to reach the area in the top right. Head right here, and use three well timed gusts to the right to get across and head right into the next room. Here, head all the way down to the pressure pad, lighting the torches along the way using Slipstream fire. Gust the rock onto the pad after stepping on it to open then door, then head through the open door.
Use one of your lit torches to burn the vines with Slipstream flame, then head left into the next room. In here, head left then up and to the right to enter a different point in the same room as before. Gust across to the pull-switch, activate it, then head down into the trap door that it opened.
Leave the plant at first, and head right. This new enemy can steal the flower from you, so you should defeat it first. To do so, gust over it, and when it tries to bite you, cast a vortex around it then gust it into the ground.
Kill the resulting glorbs, then go back to the plant and use it to slipstream up and to the right. Finally, the second chest. Hold and gust upwards to open it. Afterwards, head right to wind up in the same room where the first chest was opened. From here, just exit the cave like last time and head back to Deo! Namespaces Page Discussion. Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay.
Hidden category: Sub-pages. In an effort to not spoil the game, I will not be referring to areas of the map by their name until the name is revealed in the storyline or made known when using a map. In this game, a single Melodia Idol can be found in every area of the map. There are 24 Melodia Idols in total and they have no effect on gameplay and thus will not gate players who are only interested in playing the game for its story. Upon creating a new game file of LostWinds players will have to swipe across Toku, who will be sleeping.
While swiping across Toku, players must press their finger on their screen, click A on their Wii Remote or hold down their left-click button to cause a breeze, which will wake Toku wake up.
I will be referring to this button or action as your a ction key. Players will have to move to the right of their screen into the next area. Upon entering the area to the right players will fall into the caves below, needing to continue moving to the right, where they will stand in front of a waterfall. Once players are in front of the waterfall players will find the Wind Spirit , Enril, who acts as the narrator in LostWinds.
To interact with the WindSpirit players must highlight the symbol that appears when they area nearby. Depending on what console you are playing on players may have a bit of difficulty interacting with the WindSpirit, however, my best advice is to always click directly on the symbol while trying to interact with something. Upon listening to the initial story of the LostWinds world players will unlock their first ability Gust.
Gust will allow players to be lifted when holding down their action key and swiping the Wind Spirit across their screen.
While players may only be able to lift themselves once with Gust, players will be able to move horizontally seemingly indefinitely by swiping to the side. Players will be made aware of how many actions they have left by the glow of their cursor, though on iOS there is no distinguishable way to tell. Upon learning Gust, players should continue moving to the right of their screen until they are met by a piece of Fruit that is dangling from a string.
Fruits are scattered around the world in various forms, though players will always receive the same healing no matter what form the fruit takes. Players have a maximum of 4 Hearts and unlike other games, if players take any damage from their last heart they will immediately die. Upon dying, players will respawn at the entrance of the area they are currently in. To continue making your way through the LostWind world, players must Gust themselves up a series of steps located to the right of their screen.
At this point, players can only Gust themselves up once at a time and will need to land before continuing their way up the different tiers. Move your way up through the right-hand side up two steps, then make your way left over the gap.
You will not be able to go further to the right as this is a blocked off area for the future. Poyaks are plants that provide players with the ability to shoot up higher than they would with access to one Gust current. Players must stand on a Poyak to become swallowed by said Poyak and once they are ready they can use a Gust current on it to spit Toku into the air.
I personally prefer to swipe from down to up, though players can swipe the Poyak in any direction as long as they are holding down their action key and swiping directly across the Poyak in some manner.
Upon coming out of the Poyak, make sure you go to the left and continue making your way to the top of the map. You may have some difficulty jumping from one platform to another, especially because you are limited to one Gust current at a time. I recommend using Gust straight up in the air and then swiping left or right based on what direction you are going to go.
The most beautiful part of playing LostWinds is the fact that players will never take any fall damage, no matter how far they fall from. Upon jumping down players will be met by a hanging piece of fruit and a Melodia Idol to the right of them.
Note that the Melodia Idol is located on a wall that is too high for players to get up to and thus players should begin heading to the left of their screen. Enter the door to the left. Upon entering this area of the world players will be met by a Shrine with a wind symbol on it and a weighted platform in front of it. Players will need to familiarize themselves with said Shines as they are the source of the majority of the abilities Toku will learn along his journey. Head to the left and stand on the platform to reveal a wind turbine.
Use your action button to blow on the wind turbine to activate the Shrine. To reach the Melodia Idol players will need to use two Gust currents and players will be able to exit this area of the map. Head to the right and use two Gust currents to take you over the wall and continue moving to the right of the screen.
Continue going right past the Poyak back to the waterfall where you will be met by Glorbs. Players must use Gust currents rapidly to take a Glorb off of them. I recommend removing Glorbs with swift long motions as that seems to have the best success, though players may experience differences based on their devices.
If you can, try not to let the Glorb dangle in the air for too long as that may reduce the chance of being able to kill it fast as it may float down and latch onto you, which is a no beuno. Once you have killed the Glorbs collect the fruit if you need to, or continue heading to the right of the screen.
You will be met with a wall that needs two Gust currents to get up. Go up the wall until you are met by a little sapling that needs to be watered. To water the sapling, players can use their interact key and swipe onto the plant. Players will not have to water the flowers little sapling directly and can let the waterfall onto the little sapling instead. Once the little sapling is watered it will become a big healthy Poyak, which players will need to take to enter the next area.
If players choose to continue to the right using two Gust currents players will be met by vines that block off the area to the right. At this time, players will not be able to go to said area. After players take the Poyak up a level, players should continue to climb the platforms, coming across a variety of Glorbs they must kill. Kil the Glorbs as needed and make the jump across the platforms, exiting this area using a door to the right. Make your way to the center of the map where a villager wearing a similar outfit to Toku stands in front of their house.
To the left of the NPC villager is a cherry blossom that contains a nest. Use to Gust currents to successfully land on this nest.
Once players are on the nest, they will need to continue travelling right, jumping from nest to nest until you reach a Poyak. Take the Poyak up and give yourself a nice Gust current to the right where you will find the third Melodia Idol.
Players who are having a difficult time using only two Gust currents to get to the top of this area can wait until later on in the game to collect this Melodia Idol as this current area will be visited again. Whether or not players collect the third Melodia Idol, players will have to head to the area to the right, which will not require players to jump onto the nests.
Upon entering the newest area in LostWinds, players will be met with a Melodia Statue, which looks similar to the Idol, however, Melodia Statues appear to be double to triple the size of a Melodia Idol and are yellowish static structures. Players will be taken through a prompt that explains that as players cross said Melodia Statues they will save the game. Players will not have to use a Gust current to activate said Melodia Statues, however, even if you are confident in your ability to stay alive, I would recommend activating Melodia Statues as you see them to always keep your game file up to date.
After interacting with the Melodia Statue continue heading right until you meet an old man in blue. He is a face you will want to remember and from this point onward we will refer to him as Deo. At this point in the game, players can either explore the area to speak to multiple villagers or can quickly head to the top of the mountain to continue to progress the story. The fastest way to get to where you need to be is by running up the stairs to the right of the villager with her baby, double gust onto the thin platform, continuing to head right until the players are met by a sweeping villager in yellow.
As soon as players see the sweeping villager they should bounce left onto the grassy platform, with the swaying red villager and green villager behind her, and then back up to the right all the way up to the second Melodia Statue, where the game will save your progress.
On this platform, players will see an NPC in a top hat. Speak to the NPC to progress the story and receive instruction as to what to do next. Upon completing your conversation with the top-hatted NPC, players will gain access to the map of LostWinds. The LostWinds map can be accessed by clicking the pause button on the top-left of the screen or by clicking the back button on the console or Esc on PC.
The map will reveal all the areas players have explored in the LostWinds world. If players are unsure where they need to head to next they will now be able to open the map and receive a prompt that is displayed with a question mark?
Although the prompt does not directly tell you how to get to the area since there are often multiple entrances to the same place, players will at least know what direction they need to start heading in if they want to continue completing the storyline.
If there is no question mark on the map, players may have to unlock directions from another NPC or the area you should be visiting will glow orange. Please Note: From this point onward I will be referring to locations by their proper names as location names will appear on the map. Begin heading west towards the question mark that can be found at the top left of the map.
Players will have to take the lower path to get to Blossom Path, which is indicated by the lines on the map. Although players will not be able to tell for certain if they are on the top or bottom path, as neither glow, players should safely assume they are heading the right way while double-checking their map regularly or upon exiting or entering an area. In this situation, players can run past the river and rock formation, remaining on the very bottom of the map and entering the bottom cavern.
Players can confirm that they have taken the right cave entrance if they see a villager with a pointy blue hat and orange robe as they enter the next area. Players will recognize this area as the second area they visited while playing the game, though the entrance would have been blocked by a gate. Once players are in the Blossom Grove they will have the option of taking two paths, the high path and the lower path. The lower path will be blocked off by a vine gate, making it impossible to enter the area behind it.
Jump up the platforms until you are almost all the way to the right where you will be met by another vine door. Above this vine door will be a Melodia Idol, though players will not be able to interact with it yet. Keep this in mind. Begin heading west, jumping on the platform that is slightly higher than the platform below the vine door. Keep jumping up the platforms until you are met by another cave door. To confirm that you are in the correct area you will enter a place with a plethora of plants and flowers, another waterfall, and a new form of Glorb that can fly.
Flying Glorbs will need to take more aggressive hits in order to be destroyed and thus players may find a more difficult time trying to manage them. It seems like one of the easiest ways to kill these mobs is to Gust them up and down with short, but quick movements, though the motions may vary from device to device. From this point on LostWinds is going to become a little bit more complicated, incorporating external elements in order to manipulate the map to continue progressing.
The first boulder players will locate is very close to the pad players need to place it on. Players can either lightly roll the boulder or can lift it by using a Gust current.
Boulders are shockingly light and depending on how many Gust current players have, players should be able to move boulders any which way they desire on the map. In the case of this puzzle, players may drop the boulder onto the platform below and players will need to lift the boulder onto the platform on the left and then can bring it back onto the floating platform with the weighted pad.
Upon an object being placed onto the weighted pad a door to the left will open. Players will have to Gust themselves into this door and into the next area. Upon entering the next area players will be greeted by another Boulder, a Melodia Idol behind a closed door and a Poyak plant. Players may appear to be trapped in this area, however, they can take the Poyak plant and can Gust themselves to the right where the weighted pad is located. Upon collecting the fourth Melodia Idol, players can begin heading east again, though players should remain in Wither Falls West as there is an area that can now be accessed in this area.
Below the right-hand entrance of Wither Falls West is a vine gate as well as a torch. Head in this direction with one of the two boulders found in this area. If players have lost the boulder that was used to weigh down the weighted pad, players can use the Poyak plant to shoot the second boulder over the wall as they would themselves. When players reach the vine gate they can use the torch to ignite the gate by using a Gust current.
It may take a few tries to get it right, but the best way for me to describe it is by making long strokes and engaging the action key when the flame begins to dissipate. As is with most other instructions, the fluidity of this action may depend on the system you are playing on.
Once players have fallen through the hole left from the vine gate, players should head west. Players may be tempted to try to burn down the vine gate to the right of the Poyak plant, however, they will not be able to do so yet. Players can now use the boulder to weigh down the pad to the left of the Poyak plant, which will open up the door to the next area Slipstream Shrine. Players may notice a new type of gate preventing them from crossing, however, players can quickly cause the gate to disappear by using a Gust current on them.
Players cannot be damaged by this type of plant, though they also will not be able to jump above them. The Slipstream Shrine works exactly as the shrine before and will require Toku to stand on the weighted pad.
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